NoMansReshade wrote: I originally thought that diffuse glow was useless. I'll try using some different blend modes and see what kind of results I can get. Thats why the red line near the bottom of your screenshot get redder, the weaker colors have been removed. The warm screen blend mode sends dark pixels into negative territory, so when it gets blended with the original image it is actually removing weaker colors from it. Let me know if this version has a lower performance cost for you compared to the original. The shader no longer creates any additional textures and I have added a couple additional settings. I've changed the way the ClarityOffset setting works, this should now allow for a larger blur radius at a lower performance cost. The only other settings that may work would be 0.25 or 1.0 but you can try other values to find a good balance between quality and performance.Ī test version of my Clarity shader. ![]() 0.5 is the default, it cuts the texture size in half. There is also a preprocessor setting to adjust the texture scale, "GaussBloomTexScale=0.5". I'm still working on this so let me know if you are having trouble replicating the look from old presets and I'll see if I can find a solution. It's not the same as the version in ReShade 2.0 but it should look the same with some adjustments. The number of active filters can also be reduced by using the same definition with lower value. There are 6 filters active but it can be expanded up to 10 filters by adding "ActiveColorFilters=10" to the Preprocessor Definitions in the Settings tab. There are also a number of blend modes available which will change the way the color is applied to the image. The color can be applied to the entire image or specific areas using an adjustable threshold mask. Tints the image with the selected color or colors. Also has options for offsetting the color channels individually to create different types of CA.Ī very simple sharpening filter that many people are probably familiar with. It sharpens the image without creating halos around objects.Ī chromatic aberration shader with some options to smooth the effect. Similar to bloom but doesn't spread the light into darker areas.Ī sharpening filter based on my Surface Blur shader. ![]() I've updated some of the shaders and posted them on GitHub, see this post fx files of any of the shaders you would like to use to your ReShade shader folder and you're good to go. All shaders can be found at the download link below. Nothing groundbreaking here, it's all pretty simple stuff. This is a collection of shaders I've been working on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |