Otherwise, the gunfights would easily become overwhelming.Įvery time I landed a shot on a demon in time with the music, things clicked, culminating in an intensely satisfying little moment that made me eager to do it again. The enemies in the demo are challenging enough that you have to be as accurate as possible with the timing of each shot. Not only are you encouraged to shoot along with the music to ensure the song sounds great, but you also deal far more damage when lined up with the track. Rather than spam the fire button, you have to drift into a zen-like state of flow, only shooting when it makes sense to, musically. The Hounds are dual-wield revolvers that work best at range. Even with just having access to one short level, I found myself constantly replaying it to beat my previous score, making it hard to put down. This point system allows you to gauge how well you performed on a specific level while encouraging you to replay to get better. Do it again and your multiplier will increase, adding to your score. If you shoot when those icons align with the crosshairs, you’ll deal more damage and gain a multiplier bonus. The FPS mechanics work as you’d expect, but on either side of the crosshairs are pulsating icons that match up with the rhythm of the song. She sounds like a demon, which is fitting for this context. The song that plays during this section is absurd, with a catchy, symphonic guitar riff that balances nicely alongside White-Gluz’s vocals. Metal: Hellsinger throws you right into the deep end: a gorgeous, albeit frightening section of hell known as Stygia. (Disclaimer: This is a work in progress build and is subject to change.) Funcom Use an arsenal of weapons to shred through enemy demons in Metal: Hellsinger. While this is only a bite-sized taste of what the full version will offer, it touches upon the unique mechanics while highlighting a badass performance by Two Feathers, featuring Alissa White-Gluz of Swedish melodic death metal band Arch Enemy. This adds an extra layer of depth that requires precise timing, amplifying the significance of the song being played.Īhead of its release later in 2022, developer The Outsiders invited Inverse to try a preview build of Metal: Hellsinger, featuring the tutorial and first level of the game. The moment-to-moment gameplay feels a lot like a fast-paced FPS, with Doom being an obvious comparison, but you deal more damage with a combo multiplier if you shoot your enemies to the song's beat. Metal: Hellsinger is a first-person rhythm-based shooter with an emphasis on metal music. One shot, then another, then one more - all in sync to the beat of the song. Rather than plunge to my death, I spread my wings and zip back to the platform before decimating the creature standing in the way. Then, an ill-timed demon swipe knocks me off a ledge. The consistent pulse of the melodic guitar riff with accompanying guttural vocals serves as the driving force that keeps me going, the tempo that keeps my combo intact. Wielding a shotgun from hell known as Persephone, I blast my way through wave after wave of demons in Metal: Hellsinger.
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